Developing iOS 11 Apps with Swift
Developing iOS 11 Apps with Swift
Paul Hegarty
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
Lecture 17 Slides
Nov 13, 2017
17. Core Motion and Camera
Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
Nov 13, 2017
1 hr 15 min
Lecture 16 Slides
Nov 13, 2017
16. More Segues
Paul Hegarty talks about modal, popover, unwind, and embed segues.
Nov 13, 2017
1 hr 15 min
Lecture 15 Slides
Nov 13, 2017
15. Alerts, Notifications, Application Lifecycle
Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
Nov 13, 2017
1 hr 20 min
Lecture 14 Slides
Nov 13, 2017
14. Persistence and Documents Demo
Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents.
Nov 13, 2017
1 hr 20 min
Lecture 13 Slides
Nov 13, 2017
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